Titan: Infiltration
Titan Gaming Universe Lore
Project Titan is set in the Orion Arm of the Milky Way, 360 years after the official conclusion of the Great Interstellar War. A War of such a scale that it surpassed human imagination. The loss of life was almost beyond comprehension and became the catalyst for the formation of the Council of 12 and, ultimately, the creation of the Entropy Combat Zone.
The primary role of Titan Corporation was to provide the extensive infrastructure to monitor and record all engagements planet side and enforce the ECZ Rules of Engagement. This involved facilitating brokerage services to ensure that the combat teams that each client had engaged to represent their interests, employed a level of experience and technology that was broadly comparable to other teams, and was proportionate to the scale of the dispute seeking resolution.
While this was the official line, many believe that the Titan Corporation unofficially actively encouraged the formation and subsequent growth of a Black-Ops style underground network that facilitated the resolution of conflicts under a slightly more relaxed framework. The revenue from this market is widely accepted to dwarf the official campaigns by several orders of magnitude and is also believed to be a vehicle for furthering the expansion plans of Yang and her Corporation.
The Council have created a backstory to allow your team to insert themselves into both arenas and to use the cover of resulting engagements to gain access to the Artifacts that their team of operatives are discovering and believed to reside within the networks of the clients that various teams are operating on behalf of.
The sections that follow provide a wealth of detailed information about various aspect of TGU Lore...