You command an elite team of combat veterans who are posing as newcomers to the Entropy Combat Zone – The ECZ having been created as a place for corporations and planetary governments to resolve their disputes in a legally binding way, it attracts teams from far and wide to represent the sponsors requiring conflict resolution. It is a theater of war games overseen by the mighty Titan Corporation, fought, and won using programmable nano tech and 3D bio-printed meat-sacks augmented with combat AI’s, to avoid further loss of human life after the Great Interstellar War decimated humanity, almost to the point of extinction.
Under the cover of these war games, your team directs its troops to infiltrate the command centres of other teams operating on behalf of their sponsors, exploiting their secure links back to the sponsors’ data-nets to extract digital evidence of historical atrocities undertaken against them by Titan Corporation over the preceding centuries. With enough evidence collected and passed to the Council of Twelve, they can finally take action against the CEO of Titan Corporation, Mistress Yang, and remove her from control thereby ending the abuse of power she wields.
As your team progresses through the ranks, unlocking ever more sophisticated and powerful weapons and technology, you qualify for increasingly high profile engagements which afford access to more and more damning evidence against Yang. Along the way, there will be plenty of opportunity to engage in off-books black-ops (multiplayer) campaigns outside your core mission, allowing you to rapidly increase your experience and technological prowess before driving back into the campaign.
Winning an engagement, either campaign or black-ops, sees your team awarded with a quantity of T-creds equivalent to the quantity of research undertaken or technological artifacts found during that engagement so you can purchase it from the black market and start your next engagement from a stronger position.
The simulator allows you to test a wide range of scenarios and environmental conditions in ‘custom games’ so that you can refine your techniques against AI or other combat teams, before putting them into practice for real.
Plan the generation, distribution and consumption of energy resources in order to construct your units and then strategically balance their weapon and technology power needs across a complex interconnected network, where one critical point of failure can cascade throughout your - or your enemies' - entire logistics chain.
Create the right unit configuration layout for the right mission by choosing down to a precise, granular level of detail exactly which weapons and technologies are installed in which slots, to balance your unit's performance and functionality against its power draw and thermal output - or just use one of the many pre-supplied layouts.
Virtually limitless control over which aspects you want to focus research on when levelling up units, weapons, and technologies - meaning that every unit built can have its layout further customised uniquely from the millions of combinations of values for durability, repairability, efficiency, mass, power consumption and thermal output.
Make strategic decisions based on more than just direct visibility, by overlaying thermal and night vision, radar, and even acoustic data to find your targets - or combat these by equipping a range of countermeasures to attempt to evade - or outmatch - the enemy's scanners.
Issue high-level strategic commands to your units from your space orbital battle bridge overlooking the entire theatre of war, and watch your commands filter down through several layers of command - or drop virtually into a given unit's mind in "meat sack mode" to directly control individual units and squads for specific tasks.
Whether you prefer a fast-paced, in-the-thick-of-it action game, or to focus on building up a slow-burning complex strategy - at either the macro or micro scale, Titan: Infiltration allows you to play exactly the style of game you want, the way you want to play it!